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Thursday, 31 January 2013

Ragnarok 2 - Warrior Guide


Ragnarok Online 2 Warrior Guide by TakeoTakeda
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WARRIOR
Warriors are trained in the use of various weapons and tactics while taking advantage of their superior charismatic force. The Warrior is a Nomad of Honor, they are not authorized by the Kingdom of Prontera. Warriors are free to harm humans, they believe that due to it’s nature military combat will always affect the public. They are only allowed to participate in military action battles as “mercenaries”. Nevertheless, for those who with to fight the path to become a Warrior is a popular one. Warriors have proven to be more efficient than any other combat class and have the most polished expertise on the battlefield.
STATS:
DPS stats:
41 str
41 agi
Tank stats:
*NOTED that there’s no ACTUAL stats for Tank, since vit is pretty much useless unless your want to see your HP higher than anyone (slightly). But I recommend either this 3 stats:
40 str
40 vit
8 agi
40 str
30 agi
rest vit
*this build if you think you don’t need any HP boost*
41 str
41 agi
STR – increase your Phy. attack and your parry rates
VIT – Increase your HP
AGI – Increase your dodge rates and critical rates.
The only stat you need to focus is having 40 str at the end of the day. This is because that’s the source of your phy. attack! Besides that, what’s matter the most is your equipment’s bonus stats as they have a big role in boosting your status.
SKILL
My personal Build (Off Tank):
http://www.ro2skills…dnrFdBqBqSeddF1
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Those who wish to be pure DPS (not recommended by it’s your choice):
http://www.ro2skills…10qnrFqAboqShq3
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Swordman Skill
Bash 5/5
max this skill since it is your everyday skill!
Head Assault 5/5 or 1/5
Max or leave this at lvl 1. your choice!
Provoke 1 /5
aggroing monster. leave it at lv 1
Battle Orders 5/5
need to say more? 10% str baby! max it!
Aura Strike 5/5
Definitely max this. This will be one of your main attack.
Wide Provoke 1/5 or 0/5
just leave it at lv 1. Not as effective as your red potions! XD. leave it at 0/5 if you’re going to become pure DPS.
Armor Aura 5/5 or 0/5
this is a MUST have skill for Off Tank Warrior. 300% agrro, 20% more hp. If you’re going to become pure DPS warrior, leave it at 0
Sword Aura 1/5 or 5/5
lalala~ baka~ leave it at lv 1, unless you want to be pure DPS. do not recommend
Magnum Break 0/5
don’t bother spending your precious point here~
Battle Manual 0/5
same as above~
Warrior Skill:
Anger Control 2/2
no need to ask. it’s your MUST have skill lol. I recommend to max this but you can choose not to.
Berserk 1/5 or 5/5
increase your attack by 4 * Lv. leave it at 1/5 if you’re going to become OT, or max this if you’re planning to be Pure DPS.
Tension Relax 3/3
Your only self heal. max this. would definitely save some of your red pots.
Bowling Bash 5/5
another your everyday skill. Max this.
Pommel Attack 1/5
you rarely use this skill. Leave it at lv 1.(useful for pvp)
Parrying 3/5
great skill for tank. Leave it if you’re not Tank.
Endure 5/5
Another skill for tank. Leave it if you’re not Tank.
Battle Leaf 1/5
Leave it at lv 1. Rarely use it(useful for pvp)
Rage Strike 3/5 or 5/5
your STRONGEST skill. If You’re tank, no need to max this. (80% phy. damage at lv 3, 90% at lv 5, and it’s up to 3 monster!)
Brandish Storm 3/3
your only AOE skill. Max this! (it has no cooldown, and it looks cool! XD)
Defender 0/5 or 5/5
a MUST have skill for Off Tank warrior, otherwise leave it.
CARD
Ancient Assassin Card (I don’t remember the stats. but it add your str/agi and vit if I’m not mistaken)
Snatcher Raiders Card
str +6
agi +6
int +6
wis +6
vit +17
Garbong card
STR +9
agi +9
vit +9
int +6
wis +3
There you go folks! I will update this from time to time. see you guys again!

Ragnarok 2 - Monk Skill Guide and Build


If we talk about Monks, we then expext a bald-headed guy who always meditates to achieve inner peace and has some skills on hand to hand combat or what they call as Kung Fu. Well, that's what I think of a Monk because of those darn good Kung Fu movies :D.

The Monk of Ragnarok Online 2 has the same characteristics as to what I have described. The only difference is, they are not bald! (well, if you don't choose to :D). They are melee class who loves hand to hand combat and does have strong physique. In fact, they can also be a tanker in the game and can deal good damage to enemies while doing that, making them a force to be reckon in Ragnarok Online 2.

However, before being that kind of force, you will need to know what are the best skills to include in your skill tree to become a monster Monk! To help you with that, I have decided to put up a guide which shares to you a detailed explanation on every monk skills and my opinion on what skill to get and what to exclude.

But before we go in with the Monk Skill Build, let us first discuss about Acolytes. As well all know, we need to be an Acolyte to either proceed to being a Monk or a Priest. Another thing why we need to discuss first about the Acolyte class is that when we transcend as a Monk, our skill will be reset! Meaning, all those skills that we have maxed on the Acolyte will be lost!

So, it's best that I won't invest any points on the Acolyte skill tree if I were to take the path of being a monk?
LOL :D. Of course not! You need to have skills when you are still an Acolyte if you want to level up fast in the game. Take note that sometimes, it's hard to find a party in the game especially when your a newbie.

So now, let's discuss the Acolyte skills you need to level up fast in Ragnarok Online 2 and transcend into a Monk.

Acolyte Skill Build for Leveling

Important Note: This build is only applicable when you decided to become a Monk.

Holy Light- Your main killing skill as an Acolyte. It has no cool down and has a 1 second casting time which can be your everyday skill. Plus, the damage is pretty decent when max and, don't forget that when you have your Asperio buff on, the next 3 Holy Light will will be critical hits. I highly suggest that you max this skill.

Lex Devina- This is rather a complicated skill to have as an Acolyte. When this skill is leveled to 2, not only that you will increase the damage dealt by this skil but also, you will have the option to land a critical hit to the enemy if its max HP is 20% (this is where the complication begins). And when you decide to level it to 3, you will increase its damage, the critical option will also be there and now, you will gain 3 Holy Waters (which you need for your Asperio skill) when you kill the enemy instantly with this skill.

So, the question now is: Is this skill worth to max or not?
Based on my experience and honest opinion, this skill can be beneficial to your especially at max level when it comes to leveling fast. This skill may serve as your finishing blow to the enemy but mostly, it's a big asset for you as it has the ability to acquire Holy Waters when you inflict a deathblow. Just make sure that your enemy's HP is at 20%.

But what about Aqua Benedicta? It can also let you acquire 3 Holy Waters with ease?
Well, you're right. But the fact is, Aqua Benedicta has a relatively long cool down (60 seconds). Take note that Lex Devina has 10 seconds cool down only and if you do use it correctly, then it will serve you well in your leveling.

So what's the final verdict?
Definitely max this skil for faster leveling purposes as an Acolyte.

Oratio- A damage over time skill. Even at max level, the damage inflicted by this skill every 2 seconds (for 20 seconds) is pretty weak. And, you are better off spamming your Holy Light than casting this spell and waiting for the enemy to die. I personally don't have this skill on my build when I am leveling my Acolyte.

Judex- This skill has the ability to stun enemies. However, the damage is pretty weak even at max level and personally, I don't have this in my build for leveling my Acolyte. I rather spend the points on somewhere else which can do more damage and killing the enemy fast than to stun them. Besides, you have your healing skill to let you survive any difficulties.

Blessing- Extra HP would be advisable when leveling. So, if you have extra points while an Acolyte, do spend it here on this skill for the additional 15% Max HP.

Increase AGI- It would be a good skill to max if the cool down would be lower than a hundred but, it's not! In my leveling journey, I stick with quests and sometimes, it's not that easy to travel especially when you haven't got the mount yet. That is why I use this skill SOMETIMES for mobility and besides, you need this skill to get the final skill on this tree to level up fast.

Ressurection- Some say that this skill must be max to lower its cool down time. However, when you transcend as a Monk, this skill becomes useless. Monk's are more of a tanker type which can dish out decent damage and not a healer/reviver. You can leave the healing part to the priest and besides, when your leveling as an Acolyte you won't often need this skill as the heal is enough for survivability. Better to level this skill to 1 for prerequisite.

Aqua Benedicta- You must get this skill of course to allocate points on your Asperio. Besides, it's a decent skill which replenishes your SP by 15% but the most significant feature of this skill is its ability to give you 3 Holy Waters which you can use for Asperio to work. The only downsie of this skill is it has long cool down and that is why I have suggested to max Lex Devina so you would have another option on gaining Holy Water when this skill is not available yet.

Asperio- Basically, this skill enhances some of your Acolyte skills. For 1 Holy Water, it will improve:
Holy Light: The next three attacks will be critical hits.
Judex: Stuns all the target hit by this skill for 3 seconds.
Resurrection: Instantly revive a target with Full HP
Heal: The next three hits of heal will be critical hits
Highness Heal: Increases its heal by 50% and the target recovers over 10 seconds the same amount of HP.

Important Note: This skill consumes one Holy Water which then improves one skill. That is why it is recommended to level this skill high (if you have spare points left as an Acolyte) as this will help you kill monsters fast, especially those high level ones.

Heal- Your primary healing skill of course and the one that mad Acolyte famous in Ragnarok. With this skill, you will definitely sabe a lot of money from buying HP pots. I highly recommend to max this skill for higher healing. And the good new is, it has no cool down which means you can spam it every time. Talk about a perfect skill for leveling and saving up money!

Renovatio- This will be your secondary healing skill. It's a skil which has no casting time, no cool down and it's very useful while active as your HP will be replenish over time for 12 seconds. However, I won't suggest to level this skill high. Just put 1 point on this as the percentage heal is enough for us to survive.

Meditatio- In a nutshell, this skill will increase your critical damage for the cost of your extra accuracy. I still need further testing on this skill as it's more complicated than it seems. Anyway, I don't really need this skill for leveling my Acolyte to 25 and besides, I will be short of points if I decided to get and max this skill.

But for those who want to know more about this skill however, I suggest that you go on to this Meditatio Skill Explanation post. I have seen this from one of the RO2 forum which was originally posted by a member of the forum and, I have decided to share it on this blog so that my readers can easily access this information.

Highness Heal- Also, I don't have this skill in my build for leveling. Personally, the reason why I did not include this in my build is because I go solo in leveling most of the time. This skill can be great in group plays (and perfect for priest) as the heal percentage is pretty huge especially, when it is paired with Asperio. But do take note that our goal here is to reach level 25 fast and not to be a support of any team. And I think, I have covered enough skills for survivability and killing in my skill build, leaving this skill undesirable. Besides, you will be short of points and most of all, you won't need this skill when you transcend as a Monk.

So basically, my skill build for leveling my Acolyte to 25 is:
Holy Light- Level 5
Lex Devina- Level 3
Blessing- Level 5 (if you have spare points on this)
Increase AGI- Level 1
Resurrection- Level 1
Aqua Benedicta- Level 1
Asperio- Level 3
Heal- Level 5
Renovatio- Level 1 (if you have spare points for this)

With this skill build, I'm pretty sure that you will reach level 25 in no time.

After reaching level 25, you can now become a Monk and all your skill will be reset. Now, here is my best skill build for a Monk in Ragnarok Online 2:
Click Image to Enlarge
Monk Skill Build Explanation

Iron Palm- Do I need to discuss why this skill must be max? :). Well, you must not let the 50% additional defense pass by! Remember that you have chosen a melee class which only means you need to have as much toughness as possible to endure any attacks from both range and melee type opponents. So, you better max this skill.

Iron Mountain Attack- One of your everyday skill as a Monk that can deal decent damage to the enemy. It can hit 2 enemies in one single blow but here is the catch: This skill requires 3 Spirit Spheres to activate. So basically, you must ensure always that you have 3 Spheres at hand to make this skill work. Despite this what I call as hindrance to the skill :), I suggest that you max this. Don't worry about the acquisition of spheres as my build will ensure that you have enough spirit spheres every time you want to cast this skill.

Summon Spirit Sphere- This skill will let you generate 3 Spirit Spheres in an instant which is valuable for a Monk (just look back at  the previous skill to see how important Spirit Sphere is). If it wasn't for the relatively long cool down, I would have max this skill. I suggest that you just leave this skill to 1.

Lightning Walk- A wonderful skill to have in PVP. We all know that all melee class have difficulties sometimes dealing with range class because of the distance. Well, this skill will solve that problem as this will let you jump in front of the enemy instantly and deal damage. However, I suggest that you just leave it to 1 as the damage increment is not that significant but, if you do have extra SP and you are a serious PVP player, then go leveling this skill further to lower its cool down.

Throw Spirit Sphere- One level is enough for this skill IMO. You won't use this skill for the damage but for the debuff. Take note that if you decide to level this skill further, only the damage will increase and the 10% additional additional damage inflicted to the enemy remains the same. That is why I suggest to level this skill to 1 only.

Spiritual Cadence- This skill lets you achieve the highest damage output a monk can gain even if you're investing half of your points to INTELLIGENCE. Remember that this skill has the ability to increase your attack power by two while you are investing on INT stat. So obviously, it's better for a Monk to have a balance STR and INT than to go Pure INT or STR. Let's say, it's good to invest 30 STR 30 INT and the rest to VIT as a Monk.

Shout- This skill is similar to Knight's provoke which will taunt an enemy to attack your character. Some say that this skill must be max but for me, I prefer leaving it to 1. Here is the thing: If you are needed to be a tank, there are skills for a Monk which draws a lot of Aggro and some can lure enemies towards you. Take note that the Stone skin can draw huge aggro while Earth Shaker and as well as Throw Spirit Sphere can be the solution for your luring problems. And based on experience, 20 seconds is enough to provoke and make a boss attack you until the very end.

Flee- I think this skill is lost :D. If you notice the skill tree of a Monk, most of it are defensive skill and not evasive. Considering that you have lots of defensive skill and you focus more on STR and VIT stat, do you still want to invest or max this skill for the 20% evasion? I think not! Better not get this skill as a Monk.

Protection Ki- This skill is superb in terms of tanking. This is one of the skill why Monk's can be considered as a Tanker type in Ragnarok Online 2. Just imagine what the 50% damage reduction can do to the damage of the enemy. Not to mention that you have other defensive skill! What do you think will happen to the damage of the enemy when you cast this all? :). Max this skill no matter what.

Important Note: You must have 1 Spiritual Sphhere for you to activate this skill.

Stone Skin- Increase in Max HP, Defense and Aggro? What more can you ask for a Tanking skill? Definitely max this skill. No doubt about it!

Quadruple Palm- Max this skill. This is one of your offensive skill that you can use most of the time. The damage is decent and also, it can generate 1 Spiritual sphere when use. Best to max this skill.

Drop of Grand Collapse- Compared to other offensive skills of a Monk, this skill has the second lowest damage. I suggest not to max this skill. Just leave it to 1 as you only need this as a filler skill and for the two spirit sphere acquisition.

Earth Shaker- This skill will let you send a shock wave into the ground which can hit 3 enemies. As I have said before this skill can be use for luring enemies towards you and as a matter of fact, it is one of the skill that I often spam to draw aggro. However, I don't recommend to max this skill as this is the number one skill in the Monk skill tree that has the lowest damage. Better leave it to 1 as an aggro generating and filler skill.

Ki Explosion- A must have skill and a must max skill as a Monk. This will let you gain a 30% bonus damage at max level which is pretty awesome. In addition to this, Ki Explosion is needed to cast your most IMBA offensive skill, the Guillotine Fist.

Important Note: Remember that this skill needs 3 Spirit Sphere to cast.

Guillotine Fist- Max this skill no matter what. This is your offensive skill which has the highest damage output to enemy. And not only that, an enemy hit by this skill will be stun for 3 seconds.

So, that's all about it. For questions, clarifications, recommendations and even little appreciations :D, just spend some time going to our comment box and share some words on my post Best Monk Skill Build in Ragnarok Online 2.

Ragnarok 2 Assasin and Thief PvE Guide

Ragnarok Online 2 Thief and Assassin PvE Guide by Fold

All of the information in this thread will pertain to Thieves and Assassins in a raiding and dungeon environment.

I. STATS
II. SKILL INFORMATION AND BUILDS
III. ROTATION AND PLAYSTYLE
IV. CARDS/RUNE CHOICES


I. STATS:

1 STR: +2 Attack Damage 
1 AGI: +4 Critical, +2 Evasion
1 INT: Not applied to assassins.
1 WILL: +10 Max SP
1 VIT: +6 Max HP

STAT BUILDS:

50 STR, 26 AGI, 2 VIT (The one I use, the highest attack damage but sacrifices a little bit of crit.)

40 STR, 40 AGI (Trades 10 STR (Attack Damage) for 14 AGI for increased crit, another good skill build).

- Will add more later once I figure out other possible combinations. - 

NOTE: The max stat you can have is 50.

II. SKILL INFORMATION:

Thief Tree:

Hiding (Stealth)
Cooldown: 3 Seconds
Hides you in the shadows, and the chance of being detected by monsters is reduced by half.
While hiding, your movement speed is reduced by 40/20/0% per skill point. Not usable in combat.

Double Attack
Cooldown: 1 Second
1 Combo Point Acquired
Hits your enemy two times with 17/19/21/23/25% of your Attack Damage per skill point.

Deadly Blow
Cooldown: 0 Seconds
Hits the enemy with 17/19/21/23/25% of your Attack Damage per skill point.
Every combo point adds an additional 7% Attack Damage, for a total of 60% Attack Damage.

Combo Training
When you gain a combo point, you have a 5/10/15% chance per skill point to gain an additional combo point.

Dark Illusion
Cooldown: 3 Seconds
Range: 20 Meters
Usable while Hiding
1 Combo Point Acquired
You appear behind your enemy and hit for 17/19/21/23/25% of your Attack Damage per skill point.
This ability always crits.

Dagger Throwing
Cooldown: 8 Seconds
Range: 20 Meters
Throws a dagger at your target to deal 18/21/24/27/30% of your Attack Damage per skill point.

Genocide Mark
Cooldown: 3 Seconds
Increases the critical chance of all party/raid members by 0.4/0.8/1.2/1.6/2% for 30 minutes per skill point.

Meteor Assault
Cooldown: 3 Seconds
Range: 2 Meters
Performs a shockwave which hits up to 3 enemies for 17/19/21% of your Attack Damage per skill point.

Cross Impact
Cooldown: 8 Seconds
1 Combo Point Acquired
Hits your enemy two times for 17/19/21/23/25% of your Attack Damage per skill point.

Poisoning Weapon
Cooldown: 3 Seconds
Applies a poison to your weapons for 30 seconds.
Each time you attack you have a 30% chance to poison your enemy, dealing 3/6/9/12/15% of your Attack Damage every 2 seconds for 20 seconds.

Assassin Tree:

Cloak Hiding
While hiding, your movement speed is increased by 10/20/30% per skill point.

Shadow Fiend
When combo points are acquired, you have a 4/8/12% chance per skill point to deal an additional 22% Attack Damage to the enemy.

Shadow Cloak
Cooldown: 3 Seconds
Increases your critical strike by 1/2/3/4/5% per skill point for 30 minutes.
Stacks with Genocide Mark.

Grimtooth
Cooldown: 10 seconds
Range: 10 Meters
1-3 Combo Points Acquired
A thorn from the shadow rises up and hits up to 3 enemies with 16/18/20% Attack Damage per skill point.
The number of combo points acquired depends on how many targets are hit.
(Hitting 3 enemies with Grimtooth will reward you with 3 combo points.)

Shadow Fang
Cooldown: 0 Seconds
The target and surrounding enemies will be hit for 9/10/11% Attack Damage.
Up to a max of 10 enemies will be hit, but will deal reduced damage if more than 6 enemies are hit.

Shadow Armor
Cooldown: 2 Minutes
Wraps your whole body in shadows for 10 seconds, reducing damage taken by 10/20/30/40/50% per skill point.

Shadow Form
Cooldown: 3 Seconds
You are in perfect harmony with the shadows.
Attack Damage and Movement Speed are increased by 6/12/18/24/30% per skill point. Lasts until cancelled.

Shadow Strike
Cooldown: 20 Seconds
Only usable in Shadow Form
3 Combo Points acquired
Attacks an enemy 3 times with 42% Attack Damage (Max).

Shadow Explosion
Cooldown: 20 Seconds
5 Combo Points Required
Consumes all your combo points to attack the enemy 2 times for 85% Attack Damage (Max).

Shadow Assault
Cooldown: 20 Seconds
Range: 20 Meters
Only usable in Shadow Form
Leaps towards the enemy to deal 26/28/30/32/34% Attack Damage per skill point.
Knocks the enemy down for 3 seconds.

BUILDS:

This is the current build i'm using at the moment:

http://www.ro2skillsim.com/class/sin.html?10dnrfeBqorbrF1

This build focuses entirely on dungeons and raids, and does not include any PvP talents, such as Dark Illusion and Shadow Assault. It maxes all of the core abilities you will use as an Assassin and leaves one point to put into other skills. ( I choose hiding for the increased movement speed, but that is just my personal preference. You can choose Shadow Assault if you want it. )

Why only rank 1 Cross Impact?: Because the skill is awful. A maxed Double Attack does the same exact damage as a maxed Cross Impact, except Impact has an 8 second cooldown. Not worth the points.

Why Rank 1 Grimtooth/Shadow Fang?: I mainly use these two skills for a small AoE (Area of Effect) Damage, or for combo point generation. Assassin AoE is pretty lackluster, and should only AoE if it is absolutely necessary. (With that being said, don't completely ignore Grimtooth, it is an awesome AoE to use to gain combo points and spread Poison Weapon damage)

Shadow Armor: I have not fully tested this skill, but looks like a great ability to use for emergency situations. Maxing it would require you to take some points out of other damaging abilities, but like they say: Dead DPS is no DPS. ( Any other feedback from other sins on this skill would be greatly appreciated.)

III. ASSASSIN PLAYSTYLE/ROTATION:

ROTATION:

Assassin's damage rotation is pretty straightforward. From 1-50, you will be spamming Double Attack half of the time until you reach 5 Combo Points, and then executing the enemy with a Deadly Blow.

Deadly Blow should ONLY be used when you have 5 Combo Points for maximum damage. (At lower levels, some people have stated that spamming Deadly Blow works better than Double Attack. I've never tested it, feedback would be great!)

Shadow Form is definitely one of the most important skills to get in the Assassin tree. It increases your Attack Damage by 30%, and makes you move 30% faster. On top of that, your rotation will change a little bit because of two new skills you can use: Shadow Strike and Shadow Explosion.

Because these two abilities have a 20 second cooldown, they should ALWAYS be used once they are up, unless you are above 2 combo points. ( Shadow Strike gives 3 combo points, so it would be a waste to use this if you are above 2 combo points. )

Dagger Throw should always be used if you cannot get in range of the enemy. This ability can still trigger Poison Weapon, so it is quite useful.

As stated before, Assassin's AoE (Area of Effect) abilities are pretty bad. However, Grimtooth is still an amazing skill because of the combo points you can gain from it. If you are fighting three enemies that are grouped up, you can use Grimtooth to gain 3 combo points, as well as apply your Poison Weapon to them as well.

Hiding is a great skill in dungeons/raids. it allows you to sneak up to enemies without getting in combat, and it also doubles the damage of your next attack. Using this in combination with Shadow Strike deals massive damage in the beginning of a battle. (Make sure you don't pull off your tank!)

Here's an example of what my basic rotation would be in PvE:

Hiding (Pre-Combat) -> Shadow Strike -> Double Attack (Until 5 Combo Points) -> Shadow Explosion -> Double Attack (Until 5 Combo Points) -> Deadly Blow -> Repeat.

Remember to throw in some Grimtooths if you are facing more than one enemy, for added combo points!

IV. CARDS/RUNE CHOICES:

CARDS:

Because of the insane amounts of damage in raids/dungeons at the moment, Assassins are forced to use Scratch Raider Cards (+6 STR/AGI/INT/WILL, +17 VIT) for the health boost. You can also choose to use the improved version of Scratch Raider (+8 STR/AGI/INT/WILL, +21 VIT) for added stats, but these are expensive and hard to obtain. 

As you obtain more gear, your health pool will increase enough to where you can start replacing Scratch Raider Cards with Higher +Strength/Agility cards.

Here's a list of decent cards to use as an Assassin at level 50:

Scratch Raider Card (+6 STR/AGI/INT/WILL, +17 VIT) - Obtained from "Reaver" creatures in Road of Blessing

Scratch Raider Card [General+] (+8 STR/AGI/INT, +7 WILL, +21 VIT) - Obtained by card synthesis with a Scratch Raider Card

Miyaong Card (+12 STR/INT, +3 WILL, +9 VIT) - Obtained from "Miyaong" in Road of Blessing

Miyaong Card [General+] (+14 STR/INT, +12 VIT, +4 WILL, +2 AGI) - Obtained by card synthesis with a Miyaong Card

Garbong Card (+9 STR/AGI/VIT, +6 INT, +3 WILL) - Obtained from "Garbong" in Road of Blessing

Garbong Card [General+] (+12 VIT, +11 STR/AGI, +8 INT, +4 WILL) - Obtained by card synthesis with a Garbong Card

(While combining cards, there is a low chance of creating a rare (blue) card with really good stats.)

RUNES:

Runes are items crafted by artisans that you can place into gear with runespots. Gear with runespots are only found in dungeons, and require a Rune Hole punch (Made by blacksmiths) to create a hole in the gear. 

Check if your gear has a "Blocked Runespot" in the item description. If so, buy/craft the appropriate level Rune Hole punch, and right click the punch. The mouse cursor will turn into a drill, and you can click on the piece of gear. A window will appear saying "Would you like to expand the socket?" Hit yes

Now you can fill the hole with a rune! Buy/Craft an appropriate level rune and right click it. Your mouse cursor will turn into a cogwheel, and simply click the piece of gear again. Another window will appear saying "Runes will be mounted". Click it to confirm, and voila! You have successfully socketed your gear with aRune!

At level 50, there are 3 runes that are worth using for Assassins:

Brilliant Strength Rune: STR +5

Brilliant Agility Rune: AGI +5

Brilliant Vitality Rune: VIT +5

Hope you've found this guide useful.